#if !UNITY_WSA_10_0 using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Collections; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgcodecsModule; using OpenCVForUnity.DnnModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// Lightweight PoseEstimation Example /// An example of DNN inference with a lightweight person pose estimation model using the KeypointsModel class. /// public class LightweightPoseEstimationExample : MonoBehaviour { const float inWidth = 256; const float inHeight = 256; const float inScale = 1.0f / 255f; double[] inMean = new double[] { 128.0, 128.0, 128.0 }; double threshold = 0.1; Dictionary BODY_PARTS = new Dictionary() { { "Nose", 0 }, { "Neck", 1 }, { "RShoulder", 2 }, { "RElbow", 3 }, { "RWrist", 4 }, { "LShoulder",5 }, { "LElbow", 6 }, { "LWrist", 7 }, { "RHip", 8 }, { "RKnee", 9 }, { "RAnkle", 10 }, { "LHip", 11 }, { "LKnee", 12 }, { "LAnkle", 13 }, { "REye", 14 }, { "LEye", 15 }, { "REar", 16 }, { "LEar", 17 }, { "Background", 18 } }; string[,] POSE_PAIRS = new string[,] { { "Neck", "RShoulder" }, { "Neck", "LShoulder" }, { "RShoulder", "RElbow" }, { "RElbow", "RWrist" }, { "LShoulder", "LElbow" }, { "LElbow", "LWrist" }, { "Neck", "RHip" }, { "RHip", "RKnee" }, { "RKnee", "RAnkle" }, { "Neck", "LHip" }, { "LHip", "LKnee" }, { "LKnee", "LAnkle" }, { "Neck", "Nose" }, { "Nose", "REye" }, { "REye", "REar" }, { "Nose", "LEye" }, { "LEye", "LEar" } }; /// /// IMAGE_FILENAME /// string IMAGE_FILENAME = "OpenCVForUnity/dnn/COCO_val2014_000000000589.jpg"; /// /// The image filepath. /// string image_filepath; /// /// MODEL_FILENAME /// string MODEL_FILENAME = "OpenCVForUnity/dnn/lightweight_pose_estimation_201912.onnx"; /// /// The model filepath. /// string model_filepath; #if UNITY_WEBGL IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start() { #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else image_filepath = Utils.getFilePath(IMAGE_FILENAME); model_filepath = Utils.getFilePath(MODEL_FILENAME); Run(); #endif } #if UNITY_WEBGL private IEnumerator GetFilePath() { var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(IMAGE_FILENAME, (result) => { image_filepath = result; }); yield return getFilePathAsync_0_Coroutine; var getFilePathAsync_1_Coroutine = Utils.getFilePathAsync(MODEL_FILENAME, (result) => { model_filepath = result; }); yield return getFilePathAsync_1_Coroutine; getFilePath_Coroutine = null; Run(); } #endif // Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); Mat img = Imgcodecs.imread(image_filepath); if (img.empty()) { Debug.LogError(IMAGE_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); img = new Mat((int)inWidth, (int)inHeight, CvType.CV_8UC3, new Scalar(0, 0, 0)); } //Adust Quad.transform.localScale. gameObject.transform.localScale = new Vector3(img.width(), img.height(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); float imageWidth = img.width(); float imageHeight = img.height(); float widthScale = (float)Screen.width / imageWidth; float heightScale = (float)Screen.height / imageHeight; if (widthScale < heightScale) { Camera.main.orthographicSize = (imageWidth * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = imageHeight / 2; } Net net = null; if (string.IsNullOrEmpty(model_filepath)) { Debug.LogError(MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); } else { net = Dnn.readNet(model_filepath); } if (net == null) { Imgproc.putText(img, "model file is not loaded.", new Point(5, img.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(img, "Please read console message.", new Point(5, img.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255), 2, Imgproc.LINE_AA, false); } else { KeypointsModel keypointsModel = new KeypointsModel(net); keypointsModel.setInputScale(inScale); keypointsModel.setInputSize(new Size(inWidth, inHeight)); keypointsModel.setInputMean(new Scalar(inMean)); keypointsModel.setInputSwapRB(false); keypointsModel.setInputCrop(false); List points = keypointsModel.estimate(img, (float)threshold).toList(); for (int i = 0; i < POSE_PAIRS.GetLength(0); i++) { string partFrom = POSE_PAIRS[i, 0]; string partTo = POSE_PAIRS[i, 1]; int idFrom = BODY_PARTS[partFrom]; int idTo = BODY_PARTS[partTo]; if (points[idFrom] != null && points[idTo] != null) { Imgproc.line(img, points[idFrom], points[idTo], new Scalar(0, 255, 0), 3); Imgproc.ellipse(img, points[idFrom], new Size(3, 3), 0, 0, 360, new Scalar(0, 0, 255), Core.FILLED); Imgproc.ellipse(img, points[idTo], new Size(3, 3), 0, 0, 360, new Scalar(0, 0, 255), Core.FILLED); } } MatOfDouble timings = new MatOfDouble(); long t = net.getPerfProfile(timings); Debug.Log("t: " + t); Debug.Log("timings.dump(): " + timings.dump()); double freq = Core.getTickFrequency() / 1000; Debug.Log("freq: " + freq); Imgproc.putText(img, (t / freq) + "ms", new Point(10, img.height() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.6, new Scalar(0, 0, 255), 2); net.Dispose(); } Imgproc.cvtColor(img, img, Imgproc.COLOR_BGR2RGB); Texture2D texture = new Texture2D(img.cols(), img.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(img, texture); gameObject.GetComponent().material.mainTexture = texture; Utils.setDebugMode(false); } // Update is called once per frame void Update() { } /// /// Raises the disable event. /// void OnDisable() { #if UNITY_WEBGL if (getFilePath_Coroutine != null) { StopCoroutine(getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose(); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } } #endif