// // This file is auto-generated. Please don't modify it! // #pragma once #ifdef __cplusplus //#import "opencv.hpp" #import "opencv2/objdetect.hpp" #import "opencv2/objdetect/aruco_board.hpp" #else #define CV_EXPORTS #endif #import #import "Board.h" @class Dictionary; @class Mat; @class Point3f; @class Size2i; NS_ASSUME_NONNULL_BEGIN // C++: class CharucoBoard /** * ChArUco board is a planar chessboard where the markers are placed inside the white squares of a chessboard. * * The benefits of ChArUco boards is that they provide both, ArUco markers versatility and chessboard corner precision, * which is important for calibration and pose estimation. The board image can be drawn using generateImage() method. * * Member of `Objdetect` */ CV_EXPORTS @interface CharucoBoard : Board #ifdef __cplusplus @property(readonly)cv::Ptr nativePtrCharucoBoard; #endif #ifdef __cplusplus - (instancetype)initWithNativePtr:(cv::Ptr)nativePtr; + (instancetype)fromNative:(cv::Ptr)nativePtr; #endif #pragma mark - Methods // // cv::aruco::CharucoBoard::CharucoBoard(Size size, float squareLength, float markerLength, Dictionary dictionary, Mat ids = Mat()) // /** * CharucoBoard constructor * * @param size number of chessboard squares in x and y directions * @param squareLength squareLength chessboard square side length (normally in meters) * @param markerLength marker side length (same unit than squareLength) * @param dictionary dictionary of markers indicating the type of markers * @param ids array of id used markers * The first markers in the dictionary are used to fill the white chessboard squares. */ - (instancetype)initWithSize:(Size2i*)size squareLength:(float)squareLength markerLength:(float)markerLength dictionary:(Dictionary*)dictionary ids:(Mat*)ids; /** * CharucoBoard constructor * * @param size number of chessboard squares in x and y directions * @param squareLength squareLength chessboard square side length (normally in meters) * @param markerLength marker side length (same unit than squareLength) * @param dictionary dictionary of markers indicating the type of markers * The first markers in the dictionary are used to fill the white chessboard squares. */ - (instancetype)initWithSize:(Size2i*)size squareLength:(float)squareLength markerLength:(float)markerLength dictionary:(Dictionary*)dictionary; // // Size cv::aruco::CharucoBoard::getChessboardSize() // - (Size2i*)getChessboardSize NS_SWIFT_NAME(getChessboardSize()); // // float cv::aruco::CharucoBoard::getSquareLength() // - (float)getSquareLength NS_SWIFT_NAME(getSquareLength()); // // float cv::aruco::CharucoBoard::getMarkerLength() // - (float)getMarkerLength NS_SWIFT_NAME(getMarkerLength()); // // vector_Point3f cv::aruco::CharucoBoard::getChessboardCorners() // /** * get CharucoBoard::chessboardCorners */ - (NSArray*)getChessboardCorners NS_SWIFT_NAME(getChessboardCorners()); // // bool cv::aruco::CharucoBoard::checkCharucoCornersCollinear(Mat charucoIds) // /** * check whether the ChArUco markers are collinear * * @param charucoIds list of identifiers for each corner in charucoCorners per frame. * @return bool value, 1 (true) if detected corners form a line, 0 (false) if they do not. * solvePnP, calibration functions will fail if the corners are collinear (true). * * The number of ids in charucoIDs should be <= the number of chessboard corners in the board. * This functions checks whether the charuco corners are on a straight line (returns true, if so), or not (false). * Axis parallel, as well as diagonal and other straight lines detected. Degenerate cases: * for number of charucoIDs <= 2,the function returns true. */ - (BOOL)checkCharucoCornersCollinear:(Mat*)charucoIds NS_SWIFT_NAME(checkCharucoCornersCollinear(charucoIds:)); @end NS_ASSUME_NONNULL_END