using UnityEngine;
using UnityEngine.UI;
namespace Crosstales.RTVoice.Demo
{
/// Wrapper for the dynamic speakers.
[RequireComponent(typeof(AudioSource))]
[HelpURL("https://www.crosstales.com/media/data/assets/rtvoice/api/class_crosstales_1_1_r_t_voice_1_1_demo_1_1_speak_wrapper.html")]
public class SpeakWrapper : MonoBehaviour
{
#region Variables
public Crosstales.RTVoice.Model.Voice SpeakerVoice;
public InputField Input;
public Text Label;
public AudioSource Audio;
private string uid = string.Empty;
#endregion
#region MonoBehaviour methods
private void Start()
{
Audio = GetComponent();
}
#endregion
#region Public methods
public void Speak()
{
if (!string.IsNullOrEmpty(uid))
Speaker.Instance.Silence(uid);
uid = GUISpeech.isNative ? Speaker.Instance.SpeakNative(Input.text, SpeakerVoice, GUISpeech.Rate, GUISpeech.Pitch, GUISpeech.Volume) : Speaker.Instance.Speak(Input.text, Audio, SpeakerVoice, true, GUISpeech.Rate, GUISpeech.Pitch, GUISpeech.Volume);
}
#endregion
}
}
// © 2015-2023 crosstales LLC (https://www.crosstales.com)