using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PA_DronePack { public class CameraTeleportEffect : MonoBehaviour { public List particleEffects; void Start() { StartEffects(); StopEffects(); } public void StartEffects() { foreach (ParticleSystem ps in particleEffects) { if (!ps.isPlaying) { ps.Play(); } } } public void StopEffects() { foreach (ParticleSystem ps in particleEffects) { if (ps.isPlaying) { ps.Stop(); } } } } }