using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PA_DronePack { public class NightLights : MonoBehaviour { public List materials; public List lights; void Awake() { LightsOff(); } void OnApplicationQuit() { LightsOff(); } public void LightsOn() { foreach (Material mat in materials) { mat.EnableKeyword("_EMISSION"); } foreach (Light light in lights) { light.enabled = true; } } public void LightsOff() { foreach (Material mat in materials) { mat.DisableKeyword("_EMISSION"); } foreach (Light light in lights) { light.enabled = false; } } } }