using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Windows; public class CustomItem : MonoBehaviour { public int id; public Text textID; public Slider sliderOne; public Text m_input; public CustomItemData data; public string value; private void Awake() { textID = gameObject.transform.GetChild(0).GetComponent(); sliderOne = gameObject.transform.GetChild(1).GetComponent(); } public void Init(CustomItemData _data, int _id) { data = _data; id = _id; sliderOne.value = _data.values[id - 1] / 1000f; m_input.text = ((int)_data.values[id - 1]).ToString(); value = m_input.text; textID.text = "ID: " + id; CustomPanel.robot.GetComponent().HVBUSSERVOs.Find(x => x.indexNo.Equals(id)).UpdateValue(int.Parse(value), 0); } // Start is called before the first frame update void Start() { sliderOne.onValueChanged.AddListener((x) => { if (!CustomPanel.instance.isPlayAction) { m_input.text = ((int)(sliderOne.value * 1000)).ToString(); value = m_input.text; CustomPanel.robot.GetComponent().HVBUSSERVOs.Find(x => x.indexNo.Equals(id)).UpdateValue(int.Parse(value), 0); } }); } public void IsActivation(bool flag) { if (flag) { sliderOne.interactable = true; } else { sliderOne.interactable = false; } } /// /// ¸Ä¶¯»¬¶¯Ìõ /// /// /// public void ValueChange(float ThousandNormalizedValue, int _value) { m_input.text = ((int)ThousandNormalizedValue).ToString(); sliderOne.value = _value / 1000f; } // Update is called once per frame void Update() { } } public class CustomItemData { public int index; public int time; public List values; }