using System;
using System.IO;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using System.Collections;
public class MicroPhoneManager : MonoBehaviour
{
public static MicroPhoneManager instance;
public int DeviceLength;
///
/// 录音频率
///
public string Frequency = "44100";
public int Samplerate = 44100;
///
/// 最长录音时长(半小时)
///
int MaxSecond = 1800;
///
/// 实际录音时长
///
public int realTime = 0;
///
/// 文件夹路径
///
string filePath;
AudioSource _curAudioSource;
public void Awake()
{
instance = this;
}
public AudioSource Init()
{
if (_curAudioSource == null)
{
_curAudioSource = this.gameObject.AddComponent();
}
else
{
_curAudioSource = GetComponent();
}
return _curAudioSource;
}
//AudioSource CurAudioSource
//{
// get
// {
// if (_curAudioSource == null)
// {
// _curAudioSource = gameObject.AddComponent();
// }
// return _curAudioSource;
// }
//}
#region [public Way]
//public Text text;
//public Button startBtn, endBtn, recordBtn, getSoundData, getDevice;
void Start()
{
//startBtn.onClick.AddListener(StartRecordAudio);
//endBtn.onClick.AddListener(StopRecordAudio);
//recordBtn.onClick.AddListener(PlayRecordAudio);
//getSoundData.onClick.AddListener(PrintRecordData);
//getDevice.onClick.AddListener(GetMicrophoneDevice);
}
///
/// 获取麦克风设备
///
public bool GetMicrophoneDevice()
{
string[] mDevice = Microphone.devices;
DeviceLength = mDevice.Length;
if (DeviceLength == 0)
{
ShowInfoLog("找不到麦克风设备!");
return false;
}
else
{
Debug.Log("找到麦克风....." + mDevice[0]);
return true;
}
}
///
/// 开始录音
///
public void StartRecordAudio()
{
_curAudioSource.Stop();
_curAudioSource.loop = false;
_curAudioSource.mute = true;
_curAudioSource.clip = Microphone.Start(null, true, MaxSecond, int.Parse(Frequency));
while (!(Microphone.GetPosition(null) > 0))
{
}
_curAudioSource.Play();
realTime = 0; // 录音计时
if (IsInvoking("startTime"))
CancelInvoke("startTime");
InvokeRepeating("startTime", 1, 1);
ShowInfoLog("开始录音.....");
}
///
/// 停止录音
///
public bool StopRecordAudio()
{
if (realTime>0)
{
ShowInfoLog("结束录音.....");
if (!Microphone.IsRecording(null))
return false;
Microphone.End(null);
_curAudioSource.Stop();
//WriteHeader(CreateEmpty(Path.Combine( Application.streamingAssetsPath,"AuidoFiles","test.wav")), _curAudioSource.clip);
PrintRecordData();
//using (FileStream fs = CreateEmpty(Application.persistentDataPath + "/dd.wav"))
//{
// ConvertAndWrite(fs, _curAudioSource.clip);
// WriteHeader(fs, _curAudioSource.clip);
//}
if (IsInvoking("startTime"))
CancelInvoke("startTime");
ShowInfoLog(realTime + "s");
return true;
}
else
{
Debug.Log("录音时长太短");
return false;
}
}
public void Stop()
{
ShowInfoLog("结束录音.....");
if (!Microphone.IsRecording(null))
return;
Microphone.End(null);
_curAudioSource.Stop();
}
/// s
/// 回放录音
///
public void PlayRecordAudio()
{
if (Microphone.IsRecording(null))
return;
if (_curAudioSource.clip == null)
return;
_curAudioSource.mute = false;
_curAudioSource.loop = false;
_curAudioSource.Play();
ShowInfoLog("播放录音.....");
}
void startTime()
{
++realTime;
RobotUI.Instance.recordTime = realTime;
ShowInfoLog("realTime: " + realTime);
if (realTime >= MaxSecond)
{
//若超出最大时间限制,则保存上传文件,接着上传下一次
//ULog.Log("超出最大时间,重新监听上传");
StopRecordAudio();
StartRecordAudio();
}
else
{
}
}
/////
///// 打印录音信息
/////
public void PrintRecordData()
{
if (Microphone.IsRecording(null))
return;
byte[] data = GetClipData();
#region 用户自由固定录音时长
int position = _curAudioSource.clip.samples / MaxSecond * realTime;
var soundata = new float[_curAudioSource.clip.samples * _curAudioSource.clip.channels];
_curAudioSource.clip.GetData(soundata, 0);
var newdata = new float[position * _curAudioSource.clip.channels];
for (int i = 0; i < newdata.Length; i++)
{
newdata[i] = soundata[i];
}
if (realTime>0)
{
_curAudioSource.clip = AudioClip.Create(_curAudioSource.clip.name, position, _curAudioSource.clip.channels, _curAudioSource.clip.frequency, false);
_curAudioSource.clip.SetData(newdata, 0);
}
Microphone.End(null);
#endregion
using (FileStream fs = CreateEmpty(Application.persistentDataPath + "/dd.wav"))
{
ConvertAndWrite(fs, _curAudioSource.clip);
WriteHeader(fs, _curAudioSource.clip);
}
}
void WriteHeader(FileStream stream, AudioClip clip)
{
int hz = clip.frequency;
int channels = clip.channels;
int samples = clip.samples;
stream.Seek(0, SeekOrigin.Begin);
Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
stream.Write(riff, 0, 4);
Byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
stream.Write(chunkSize, 0, 4);
Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
stream.Write(wave, 0, 4);
Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
stream.Write(fmt, 0, 4);
Byte[] subChunk1 = BitConverter.GetBytes(16);
stream.Write(subChunk1, 0, 4);
UInt16 two = 2;
UInt16 one = 1;
Byte[] audioFormat = BitConverter.GetBytes(one);
stream.Write(audioFormat, 0, 2);
Byte[] numChannels = BitConverter.GetBytes(channels);
stream.Write(numChannels, 0, 2);
Byte[] sampleRate = BitConverter.GetBytes(hz);
stream.Write(sampleRate, 0, 4);
Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
stream.Write(byteRate, 0, 4);
UInt16 blockAlign = (ushort)(channels * 2);
stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
UInt16 bps = 16;
Byte[] bitsPerSample = BitConverter.GetBytes(bps);
stream.Write(bitsPerSample, 0, 2);
Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
stream.Write(datastring, 0, 4);
Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
stream.Write(subChunk2, 0, 4);
}
FileStream CreateEmpty(string filepath)
{
ShowInfoLog("录音文件路径为 : " + filepath);
FileStream fileStream = new FileStream(filepath, FileMode.Create);
byte emptyByte = new byte();
for (int i = 0; i < 44; i++) //preparing the header
{
fileStream.WriteByte(emptyByte);
}
return fileStream;
}
void ConvertAndWrite(FileStream fileStream, AudioClip clip)
{
float[] samples = new float[clip.samples];
clip.GetData(samples, 0);
Int16[] intData = new Int16[samples.Length];
Byte[] bytesData = new Byte[samples.Length * 2];
int rescaleFactor = 32767; //to convert float to Int16
for (int i = 0; i < samples.Length; i++)
{
intData[i] = (short)(samples[i] * rescaleFactor);
Byte[] byteArr = new Byte[2];
byteArr = BitConverter.GetBytes(intData[i]);
byteArr.CopyTo(bytesData, i * 2);
}
fileStream.Write(bytesData, 0, bytesData.Length);
}
///
/// 获取音频数据
///
/// The clip data.
public byte[] GetClipData()
{
if (_curAudioSource.clip == null)
{
ShowInfoLog("缺少音频资源!");
return null;
}
float[] samples = new float[_curAudioSource.clip.samples];
_curAudioSource.clip.GetData(samples, 0);
byte[] outData = new byte[samples.Length * 2];
int reScaleFactor = 32767;
for (int i = 0; i < samples.Length; i++)
{
short tempShort = (short)(samples[i] * reScaleFactor);
byte[] tempData = System.BitConverter.GetBytes(tempShort);
outData[i * 2] = tempData[0];
outData[i * 2 + 1] = tempData[1];
}
if (outData == null || outData.Length <= 0)
{
ShowInfoLog("获取音频数据失败!");
return null;
}
return outData;
}
#endregion
//void OnGUI()
//{
// if (DeviceLength == 0)
// {
// if (ShowGUIButton("获取麦克风设备"))
// {
// GetMicrophoneDevice();
// }
// }
// else if (DeviceLength > 0)
// {
// GUILayout.Label("录音频率:");
// Frequency = GUILayout.TextField(Frequency, GUILayout.Width(Screen.width / 5), GUILayout.Height(Screen.height / 20));
// GUILayout.BeginVertical();
// if (ShowGUIButton("开始录音"))
// {
// StartRecordAudio();
// }
// if (ShowGUIButton("结束录音"))
// {
// StopRecordAudio();
// }
// if (ShowGUIButton("回放录音"))
// {
// PlayRecordAudio();
// }
// if (ShowGUIButton("获取录音数据"))
// {
// PrintRecordData();
// }
// GUILayout.EndVertical();
// }
// GUILayout.Label(infoLog);
//}
#region [Private Way]
///
/// 显示GUI 按钮
///
/// true, if GUI button was shown, false otherwise.
/// Button name.
//bool ShowGUIButton(string buttonName)
//{
// return GUILayout.Button(buttonName, GUILayout.Height(Screen.height / 20), GUILayout.Width(Screen.width / 5));
//}
void ShowInfoLog(string info)
{
Debug.Log(info);
}
#endregion
}