using System; using System.IO; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using System.Collections; public class MicroPhoneManager : MonoBehaviour { public static MicroPhoneManager instance; public int DeviceLength; /// /// 录音频率 /// public string Frequency = "44100"; public int Samplerate = 44100; /// /// 最长录音时长(半小时) /// int MaxSecond = 1800; /// /// 实际录音时长 /// public int realTime = 0; /// /// 文件夹路径 /// string filePath; AudioSource _curAudioSource; public void Awake() { instance = this; } public AudioSource Init() { if (_curAudioSource == null) { _curAudioSource = this.gameObject.AddComponent(); } else { _curAudioSource = GetComponent(); } return _curAudioSource; } //AudioSource CurAudioSource //{ // get // { // if (_curAudioSource == null) // { // _curAudioSource = gameObject.AddComponent(); // } // return _curAudioSource; // } //} #region [public Way] //public Text text; //public Button startBtn, endBtn, recordBtn, getSoundData, getDevice; void Start() { //startBtn.onClick.AddListener(StartRecordAudio); //endBtn.onClick.AddListener(StopRecordAudio); //recordBtn.onClick.AddListener(PlayRecordAudio); //getSoundData.onClick.AddListener(PrintRecordData); //getDevice.onClick.AddListener(GetMicrophoneDevice); } /// /// 获取麦克风设备 /// public bool GetMicrophoneDevice() { string[] mDevice = Microphone.devices; DeviceLength = mDevice.Length; if (DeviceLength == 0) { ShowInfoLog("找不到麦克风设备!"); return false; } else { Debug.Log("找到麦克风....." + mDevice[0]); return true; } } /// /// 开始录音 /// public void StartRecordAudio() { _curAudioSource.Stop(); _curAudioSource.loop = false; _curAudioSource.mute = true; _curAudioSource.clip = Microphone.Start(null, true, MaxSecond, int.Parse(Frequency)); while (!(Microphone.GetPosition(null) > 0)) { } _curAudioSource.Play(); realTime = 0; // 录音计时 if (IsInvoking("startTime")) CancelInvoke("startTime"); InvokeRepeating("startTime", 1, 1); ShowInfoLog("开始录音....."); } /// /// 停止录音 /// public bool StopRecordAudio() { if (realTime>0) { ShowInfoLog("结束录音....."); if (!Microphone.IsRecording(null)) return false; Microphone.End(null); _curAudioSource.Stop(); //WriteHeader(CreateEmpty(Path.Combine( Application.streamingAssetsPath,"AuidoFiles","test.wav")), _curAudioSource.clip); PrintRecordData(); //using (FileStream fs = CreateEmpty(Application.persistentDataPath + "/dd.wav")) //{ // ConvertAndWrite(fs, _curAudioSource.clip); // WriteHeader(fs, _curAudioSource.clip); //} if (IsInvoking("startTime")) CancelInvoke("startTime"); ShowInfoLog(realTime + "s"); return true; } else { Debug.Log("录音时长太短"); return false; } } public void Stop() { ShowInfoLog("结束录音....."); if (!Microphone.IsRecording(null)) return; Microphone.End(null); _curAudioSource.Stop(); } /// s /// 回放录音 /// public void PlayRecordAudio() { if (Microphone.IsRecording(null)) return; if (_curAudioSource.clip == null) return; _curAudioSource.mute = false; _curAudioSource.loop = false; _curAudioSource.Play(); ShowInfoLog("播放录音....."); } void startTime() { ++realTime; RobotUI.Instance.recordTime = realTime; ShowInfoLog("realTime: " + realTime); if (realTime >= MaxSecond) { //若超出最大时间限制,则保存上传文件,接着上传下一次 //ULog.Log("超出最大时间,重新监听上传"); StopRecordAudio(); StartRecordAudio(); } else { } } ///// ///// 打印录音信息 ///// public void PrintRecordData() { if (Microphone.IsRecording(null)) return; byte[] data = GetClipData(); #region 用户自由固定录音时长 int position = _curAudioSource.clip.samples / MaxSecond * realTime; var soundata = new float[_curAudioSource.clip.samples * _curAudioSource.clip.channels]; _curAudioSource.clip.GetData(soundata, 0); var newdata = new float[position * _curAudioSource.clip.channels]; for (int i = 0; i < newdata.Length; i++) { newdata[i] = soundata[i]; } if (realTime>0) { _curAudioSource.clip = AudioClip.Create(_curAudioSource.clip.name, position, _curAudioSource.clip.channels, _curAudioSource.clip.frequency, false); _curAudioSource.clip.SetData(newdata, 0); } Microphone.End(null); #endregion using (FileStream fs = CreateEmpty(Application.persistentDataPath + "/dd.wav")) { ConvertAndWrite(fs, _curAudioSource.clip); WriteHeader(fs, _curAudioSource.clip); } } void WriteHeader(FileStream stream, AudioClip clip) { int hz = clip.frequency; int channels = clip.channels; int samples = clip.samples; stream.Seek(0, SeekOrigin.Begin); Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF"); stream.Write(riff, 0, 4); Byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8); stream.Write(chunkSize, 0, 4); Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE"); stream.Write(wave, 0, 4); Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt "); stream.Write(fmt, 0, 4); Byte[] subChunk1 = BitConverter.GetBytes(16); stream.Write(subChunk1, 0, 4); UInt16 two = 2; UInt16 one = 1; Byte[] audioFormat = BitConverter.GetBytes(one); stream.Write(audioFormat, 0, 2); Byte[] numChannels = BitConverter.GetBytes(channels); stream.Write(numChannels, 0, 2); Byte[] sampleRate = BitConverter.GetBytes(hz); stream.Write(sampleRate, 0, 4); Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2 stream.Write(byteRate, 0, 4); UInt16 blockAlign = (ushort)(channels * 2); stream.Write(BitConverter.GetBytes(blockAlign), 0, 2); UInt16 bps = 16; Byte[] bitsPerSample = BitConverter.GetBytes(bps); stream.Write(bitsPerSample, 0, 2); Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data"); stream.Write(datastring, 0, 4); Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2); stream.Write(subChunk2, 0, 4); } FileStream CreateEmpty(string filepath) { ShowInfoLog("录音文件路径为 : " + filepath); FileStream fileStream = new FileStream(filepath, FileMode.Create); byte emptyByte = new byte(); for (int i = 0; i < 44; i++) //preparing the header { fileStream.WriteByte(emptyByte); } return fileStream; } void ConvertAndWrite(FileStream fileStream, AudioClip clip) { float[] samples = new float[clip.samples]; clip.GetData(samples, 0); Int16[] intData = new Int16[samples.Length]; Byte[] bytesData = new Byte[samples.Length * 2]; int rescaleFactor = 32767; //to convert float to Int16 for (int i = 0; i < samples.Length; i++) { intData[i] = (short)(samples[i] * rescaleFactor); Byte[] byteArr = new Byte[2]; byteArr = BitConverter.GetBytes(intData[i]); byteArr.CopyTo(bytesData, i * 2); } fileStream.Write(bytesData, 0, bytesData.Length); } /// /// 获取音频数据 /// /// The clip data. public byte[] GetClipData() { if (_curAudioSource.clip == null) { ShowInfoLog("缺少音频资源!"); return null; } float[] samples = new float[_curAudioSource.clip.samples]; _curAudioSource.clip.GetData(samples, 0); byte[] outData = new byte[samples.Length * 2]; int reScaleFactor = 32767; for (int i = 0; i < samples.Length; i++) { short tempShort = (short)(samples[i] * reScaleFactor); byte[] tempData = System.BitConverter.GetBytes(tempShort); outData[i * 2] = tempData[0]; outData[i * 2 + 1] = tempData[1]; } if (outData == null || outData.Length <= 0) { ShowInfoLog("获取音频数据失败!"); return null; } return outData; } #endregion //void OnGUI() //{ // if (DeviceLength == 0) // { // if (ShowGUIButton("获取麦克风设备")) // { // GetMicrophoneDevice(); // } // } // else if (DeviceLength > 0) // { // GUILayout.Label("录音频率:"); // Frequency = GUILayout.TextField(Frequency, GUILayout.Width(Screen.width / 5), GUILayout.Height(Screen.height / 20)); // GUILayout.BeginVertical(); // if (ShowGUIButton("开始录音")) // { // StartRecordAudio(); // } // if (ShowGUIButton("结束录音")) // { // StopRecordAudio(); // } // if (ShowGUIButton("回放录音")) // { // PlayRecordAudio(); // } // if (ShowGUIButton("获取录音数据")) // { // PrintRecordData(); // } // GUILayout.EndVertical(); // } // GUILayout.Label(infoLog); //} #region [Private Way] /// /// 显示GUI 按钮 /// /// true, if GUI button was shown, false otherwise. /// Button name. //bool ShowGUIButton(string buttonName) //{ // return GUILayout.Button(buttonName, GUILayout.Height(Screen.height / 20), GUILayout.Width(Screen.width / 5)); //} void ShowInfoLog(string info) { Debug.Log(info); } #endregion }