using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using static UnityEngine.GraphicsBuffer; [CustomEditor(typeof(SVEx))] public class SVExEditor : Editor { bool run; private void OnSceneGUI() { //Handles.Button(Vector3.zero, Vector3.up, 20, 20, () => { }); Handles.BeginGUI(); GUILayout.BeginArea(new Rect(50, 50, 200, 200)); GUILayout.Button("asdas"); GUILayout.EndArea(); Handles.EndGUI(); } }