using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using System; public class popUp : UIController { public string content; public Action ac; [SerializeField] Button Btn; [SerializeField] List text; public void init() { var tempStr = content.Split(','); for (int i = 0; i < tempStr.Length; i++) { text[i].text = tempStr[i]; } text[text.Count - 1].text = tempStr[tempStr.Length - 1]; Btn.onClick.AddListener(()=>ac?.Invoke()); } }