using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
///
/// 关卡知识点Item
///
public class LevelKnowledgeItem : MonoBehaviour
{
///
/// 是否被使用
///
public bool is_used;
public TextMeshProUGUI knowledge_point_text;
public void Init(string _knowledge_text)
{
knowledge_point_text.text = _knowledge_text;
}
public void UpdateState()
{
if (is_used != gameObject.activeSelf)
{
gameObject.SetActive(is_used);
}
}
}