using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; /*xbb * Í϶¯´°¿ÚUI * */ public class WinDrag : MonoBehaviour, IPointerDownHandler, IPointerExitHandler, IPointerUpHandler { private bool isDrag = false; void Update() { if (isDrag == true) { WindowsToolMgr.instance.Drag(); } } public void OnPointerExit(PointerEventData eventData) { isDrag = false; WindowsToolMgr.instance.Drop(); } public void OnPointerUp(PointerEventData eventData) { isDrag = false; WindowsToolMgr.instance.Drop(); } public void OnPointerDown(PointerEventData eventData) { isDrag = true; } }