using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class AudiosLibrary { /// /// 字典数据 /// public string AudiosMan; /// /// 发音人 /// public string AudiosMan2; /// /// 音高 /// public int AudiosHigth; /// /// 音量 /// public int AudiosVolume; /// /// 语速 /// public int AudiosSpeed; }