using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class AudiosLibrary
{
///
/// 字典数据
///
public string AudiosMan;
///
/// 发音人
///
public string AudiosMan2;
///
/// 音高
///
public int AudiosHigth;
///
/// 音量
///
public int AudiosVolume;
///
/// 语速
///
public int AudiosSpeed;
}