ict.shenzhi/Assets/Evereal/VideoCapture/Resources/Shaders/StereoPack.shader

64 lines
1.1 KiB
Plaintext

// Copyright (c) 2019-present Evereal. All rights reserved.
Shader "VideoCapture/StereoPack"
{
Properties
{
_MainTex ("Texture", 2D) = "" {}
}
CGINCLUDE
#include "UnityCG.cginc"
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
uniform sampler2D _MainTex;
uniform float _FlipX;
v2f vert (appdata_img v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
#if STEREOPACK_TOP
o.pos.y = (o.pos.y / 2.0) - 0.5;
#elif STEREOPACK_BOTTOM
o.pos.y = (o.pos.y / 2.0) + 0.5;
#elif STEREOPACK_LEFT
o.pos.x = (o.pos.x / 2.0) - 0.5;
#elif STEREOPACK_RIGHT
o.pos.x = (o.pos.x / 2.0) + 0.5;
#endif
float2 uv = v.texcoord.xy;
o.uv = uv;
return o;
}
half4 frag (v2f i): COLOR
{
return tex2D (_MainTex, i.uv);
}
ENDCG
Subshader
{
ZTest Always
Cull Off
ZWrite Off
Fog { Mode off }
Pass
{
CGPROGRAM
#pragma multi_compile __ STEREOPACK_TOP STEREOPACK_BOTTOM STEREOPACK_LEFT STEREOPACK_RIGHT
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
Fallback Off
}