ict.shenzhi/Assets/Evereal/VideoCapture/Scripts/GUI/VideoCaptureGUI.cs

90 lines
2.4 KiB
C#

/* Copyright (c) 2019-present Evereal. All rights reserved. */
using UnityEngine;
namespace Evereal.VideoCapture
{
[RequireComponent(typeof(VideoCapture))]
public class VideoCaptureGUI : MonoBehaviour
{
private VideoCapture videoCapture;
private void Awake()
{
videoCapture = GetComponent<VideoCapture>();
Application.runInBackground = true;
}
private void OnEnable()
{
videoCapture.OnComplete += HandleCaptureComplete;
videoCapture.OnError += HandleCaptureError;
}
private void OnDisable()
{
videoCapture.OnComplete -= HandleCaptureComplete;
videoCapture.OnError -= HandleCaptureError;
}
private void HandleCaptureComplete(object sender, CaptureCompleteEventArgs args)
{
if (videoCapture.captureType == CaptureType.VOD)
{
UnityEngine.Debug.Log("Save file to: " + args.SavePath);
}
else if (videoCapture.captureType == CaptureType.LIVE)
{
UnityEngine.Debug.Log("Live stream to: " + args.SavePath);
}
}
private void HandleCaptureError(object sender, CaptureErrorEventArgs args)
{
//UnityEngine.Debug.Log(args.ErrorCode);
}
private void OnGUI()
{
if (
videoCapture.status == CaptureStatus.READY)
{
if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Start Capture"))
{
videoCapture.StartCapture();
}
}
else if (videoCapture.status == CaptureStatus.STARTED)
{
if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Stop Capture"))
{
videoCapture.StopCapture();
}
if (GUI.Button(new Rect(170, Screen.height - 60, 150, 50), "Cancel Capture"))
{
videoCapture.CancelCapture();
}
}
else if (videoCapture.status == CaptureStatus.PENDING)
{
if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Muxing"))
{
// Waiting processing end
}
}
else if (videoCapture.status == CaptureStatus.STOPPED)
{
if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Encoding"))
{
// Waiting processing end
}
}
if (GUI.Button(new Rect(Screen.width - 160, Screen.height - 60, 150, 50), "Browse"))
{
// Open video save directory
Utils.BrowseFolder(videoCapture.saveFolder);
}
}
}
}