ict.shenzhi/Assets/ProfessionalAssets/DronePack/Scripts/cmpl/PA_DronePack/ObjectID.cs

26 lines
725 B
C#

using UnityEngine;
namespace PA_DronePack
{
[ExecuteInEditMode]
public class ObjectID : MonoBehaviour
{
//[HideInInspector]
public string id = "0";
private void Update()
{
//if (base.gameObject.hideFlags != (HideFlags.HideInHierarchy | HideFlags.NotEditable))
//{
// base.gameObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.NotEditable;
// base.hideFlags = HideFlags.HideInInspector;
//}
if (base.gameObject.hideFlags != HideFlags.None)
{
base.gameObject.hideFlags = HideFlags.None;
base.hideFlags = HideFlags.None;
}
}
}
}