24 lines
594 B
C#
24 lines
594 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.UI;
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[CustomEditor(typeof(PolygonUIMesh))]
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public class PolygonUIMeshEditor : ImageEditor
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{
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SerializedProperty points;
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protected override void OnEnable()
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{
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base.OnEnable();
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points = serializedObject.FindProperty("points");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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base.OnInspectorGUI();
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EditorGUILayout.PropertyField(points);
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serializedObject.ApplyModifiedProperties();
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}
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}
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