556 lines
20 KiB
C#
556 lines
20 KiB
C#
/**
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* A sample script of UniWindowContoller
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*
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* Author: Kirurobo http://twitter.com/kirurobo
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* License: MIT
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*/
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace Kirurobo
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{
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/// <summary>
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/// 切换窗口控制器设置的示例
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/// </summary>
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public class UiSampleController : MonoBehaviour
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{
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private UniWindowController uniwinc;
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private UniWindowMoveHandle uniWinMoveHandle;
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private RectTransform canvasRect;
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private float mouseMoveSS = 0f; // 鼠标轨迹平方和. [px^2]
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private float mouseMoveSSThreshold = 36f; // 点击(不拖动)阈值. [px^2]
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private Vector3 lastMousePosition; // 右键单击位置。
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private float touchDuration = 0f;
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private float touchDurationThreshold = 0.5f; // 长抽头时间阈值 [s]
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private float lastEventOccurredTime = -5f; // 上次事件发生的时间戳 [s]
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private float eventMessageTimeout = 1f; // 在此期间显示事件消息 [s]
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public Toggle transparentToggle;
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public Slider alphaSlider;
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public Toggle topmostToggle;
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public Toggle bottommostToggle;
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[FormerlySerializedAs("maximizedToggle")] public Toggle zoomedToggle;
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public Toggle dragMoveToggle;
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public Toggle allowDropToggle;
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public Dropdown fitWindowDropdown;
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public Toggle showBorderlineToggle;
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public Button widthDownButton;
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public Button widthUpButton;
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public Button heightDownButton;
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public Button heightUpButton;
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public Dropdown transparentTypeDropdown;
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public Dropdown hitTestTypeDropdown;
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public Toggle clickThroughToggle;
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public Image pickedColorImage;
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public Text pickedColorText;
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public Text messageText;
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public Button menuCloseButton;
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public RectTransform menuPanel;
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public RectTransform borderlinePanel;
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/// <summary>
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/// 初期化
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/// </summary>
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void Start()
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{
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// UniWindowController を探す
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uniwinc = UniWindowController.current;
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// UniWindowDragMove を探す
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uniWinMoveHandle = GameObject.FindObjectOfType<UniWindowMoveHandle>();
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// CanvasのRectTransform取得
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if (menuPanel) canvasRect = menuPanel.GetComponentInParent<Canvas>().GetComponent<RectTransform>();
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// 有効なモニタ数に合わせて選択肢を作成
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UpdateMonitorDropdown();
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// Toggleのチェック状態を、現在の状態に合わせる
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UpdateUI();
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if (uniwinc)
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{
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// UIを操作された際にはウィンドウに反映されるようにする
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transparentToggle?.onValueChanged.AddListener(val => uniwinc.isTransparent = val);
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alphaSlider?.onValueChanged.AddListener(val => uniwinc.alphaValue = val);
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topmostToggle?.onValueChanged.AddListener(val => uniwinc.isTopmost = val);
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bottommostToggle?.onValueChanged.AddListener(val => uniwinc.isBottommost = val);
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zoomedToggle?.onValueChanged.AddListener(val => uniwinc.isZoomed = val);
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allowDropToggle?.onValueChanged.AddListener(val => uniwinc.allowDropFiles = val);
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fitWindowDropdown?.onValueChanged.AddListener(val => SetFitToMonitor(val));
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widthDownButton?.onClick.AddListener(() => uniwinc.windowSize += new Vector2(-100, 0));
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widthUpButton?.onClick.AddListener(() => uniwinc.windowSize += new Vector2(+100, 0));
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heightDownButton?.onClick.AddListener(() => uniwinc.windowSize += new Vector2(0, -100));
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heightUpButton?.onClick.AddListener(() => uniwinc.windowSize += new Vector2(0, +100));
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clickThroughToggle?.onValueChanged.AddListener(val => uniwinc.isClickThrough = val);
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transparentTypeDropdown?.onValueChanged.AddListener(val => uniwinc.SetTransparentType((UniWindowController.TransparentType)val));
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hitTestTypeDropdown?.onValueChanged.AddListener(val => uniwinc.hitTestType = (UniWindowController.HitTestType)val);
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menuCloseButton?.onClick.AddListener(CloseMenu);
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if (uniWinMoveHandle) dragMoveToggle?.onValueChanged.AddListener(val => uniWinMoveHandle.enabled = val);
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#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
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// Windows でなければ、透過方法の選択は無効とする
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//if (transparentTypeDropdown) transparentTypeDropdown.interactable = false;
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//if (transparentTypeDropdown) transparentTypeDropdown.enabled = false;
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if (transparentTypeDropdown) transparentTypeDropdown.gameObject.SetActive(false);
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#endif
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// Add events
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uniwinc.OnStateChanged += (type) =>
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{
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UpdateUI();
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//Debug.Log("Window state changed: " + type);
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ShowEventMessage("State changed: " + type);
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//ShowEventMessage("State changed: " + type + "4:isKey 2:canBecomeKey, 1:canBecomeMain : " + uniwinc.GetDebugInfo().ToString());
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};
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uniwinc.OnMonitorChanged += () => {
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UpdateMonitorDropdown();
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UpdateUI();
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ShowEventMessage("Resolution changed!");
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};
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uniwinc.OnDropFiles += files =>
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{
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ShowEventMessage(string.Join(Environment.NewLine, files));
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};
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}
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// UinWinCが準備できてなくても動くListener
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showBorderlineToggle?.onValueChanged.AddListener(val => borderlinePanel.gameObject.SetActive(val));
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}
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/// <summary>
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/// Show the message with timeout
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/// </summary>
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/// <param name="message"></param>
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private void ShowEventMessage(string message)
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{
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lastEventOccurredTime = Time.time;
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if (messageText) messageText.text = message;
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Debug.Log(message);
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}
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/// <summary>
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/// 毎フレーム行う処理
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/// </summary>
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private void Update()
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{
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// ヒットテスト関連の表示を更新
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UpdateHitTestUI();
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// 動作確認のためウィンドウ位置・サイズを表示
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if ((lastEventOccurredTime + eventMessageTimeout) < Time.time)
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{
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ShowWindowMetrics();
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}
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// マウス右ボタンクリックでメニューを表示させる。閾値以下の移動ならクリックとみなす。
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if (Input.GetMouseButtonDown(1))
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{
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lastMousePosition = Input.mousePosition;
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touchDuration = 0f;
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}
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if (Input.GetMouseButton(1))
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{
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mouseMoveSS += (Input.mousePosition - lastMousePosition).sqrMagnitude;
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}
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if (Input.GetMouseButtonUp(1))
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{
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if (mouseMoveSS < mouseMoveSSThreshold)
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{
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ShowMenu(lastMousePosition);
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}
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mouseMoveSS = 0f;
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touchDuration = 0f;
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}
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// ロングタッチでもメニューを表示させる
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if (Input.touchSupported && (Input.touchCount > 0))
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{
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Touch touch = Input.GetTouch(0);
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if (touch.phase == TouchPhase.Began)
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{
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lastMousePosition = Input.mousePosition;
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touchDuration = 0f;
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}
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if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
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{
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mouseMoveSS += touch.deltaPosition.sqrMagnitude;
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touchDuration += touch.deltaTime;
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}
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if (touch.phase == TouchPhase.Ended)
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{
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if ((mouseMoveSS < mouseMoveSSThreshold) && (touchDuration >= touchDurationThreshold))
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{
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ShowMenu(lastMousePosition);
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}
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mouseMoveSS = 0f;
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touchDuration = 0f;
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}
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}
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// キーでも設定変更
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if (uniwinc)
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{
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// Toggle transparent
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if (Input.GetKeyUp(KeyCode.T))
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{
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uniwinc.isTransparent = !uniwinc.isTransparent;
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}
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// Toggle always on the front
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if (Input.GetKeyUp(KeyCode.F))
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{
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uniwinc.isTopmost = !uniwinc.isTopmost;
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}
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// Toggle always on the bottom
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if (Input.GetKeyUp(KeyCode.B))
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{
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uniwinc.isBottommost = !uniwinc.isBottommost;
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}
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// Toggle zoom
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if (Input.GetKeyUp(KeyCode.Z))
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{
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uniwinc.isZoomed = !uniwinc.isZoomed;
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}
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}
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// Test for OpenFilePanel
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if (Input.GetKeyUp(KeyCode.O))
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{
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FilePanel.Settings ds = new FilePanel.Settings
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{
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flags = FilePanel.Flag.AllowMultipleSelection,
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title = "Open!",
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filters = new FilePanel.Filter[]{
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new FilePanel.Filter("Image files", "png", "jpg", "jpeg"),
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//new FilePanel.Filter("All files", "*"),
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},
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initialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures),
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initialFile = "test.png",
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};
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FilePanel.OpenFilePanel(ds, (files) => ShowEventMessage(string.Join(Environment.NewLine, files)));
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}
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// Test for SaveFilePanel
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if (Input.GetKeyDown(KeyCode.S))
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{
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FilePanel.Settings ds = new FilePanel.Settings
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{
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flags = FilePanel.Flag.AllowMultipleSelection,
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title = "Save!",
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filters = new FilePanel.Filter[]{
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new FilePanel.Filter("Shell script", "sh"),
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new FilePanel.Filter("Log", "log"),
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new FilePanel.Filter("Plain text", "txt"),
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//new FilePanel.Filter("All files", "*"),
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},
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initialFile = "Test.txt",
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initialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments),
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};
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FilePanel.SaveFilePanel(ds, (files) => ShowEventMessage(string.Join(Environment.NewLine, files)));
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}
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// Quit or stop playing when pressed [ESC]
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if (Input.GetKey(KeyCode.Escape))
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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/// <summary>
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/// フィット対象モニタドロップダウンが変更された時の処理
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/// </summary>
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/// <param name="val"></param>
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void SetFitToMonitor(int val)
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{
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if (!uniwinc) return;
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if (val < 1)
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{
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// ドロップダウンの先頭は、フィット無し
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uniwinc.shouldFitMonitor = false;
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// 最大化を変更できるようにする
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if (zoomedToggle) zoomedToggle.interactable = true;
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}
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else
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{
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// 次からなので、モニタ番号は1を引く
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uniwinc.monitorToFit = val - 1;
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uniwinc.shouldFitMonitor = true; // これがfalseからtrueにしたタイミングで移動されるため、モニタ番号を指定してから変更
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// 最大化を変更不可にする
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if (zoomedToggle) zoomedToggle.interactable = false;
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}
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}
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/// <summary>
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/// ウィンドウ位置と座標を表示
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/// </summary>
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void ShowWindowMetrics()
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{
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if (uniwinc)
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{
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var winPos = uniwinc.windowPosition;
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OutputMessage(
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"Pos.: " + winPos
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+ "\nSize: " + uniwinc.windowSize
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+ "\nClient: " + uniwinc.clientSize
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+ "\nRel. Cur.:" + (uniwinc.cursorPosition - winPos)
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+ "\nUnity Cur.:" + (Vector2)Input.mousePosition
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);
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}
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}
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/// <summary>
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/// Refresh UI on focused
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/// </summary>
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/// <param name="hasFocus"></param>
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private void OnApplicationFocus(bool hasFocus)
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{
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if (hasFocus)
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{
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UpdateUI();
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if (uniwinc)
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{
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OutputMessage("Focused");
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}
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else
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{
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OutputMessage("No UniWindowController");
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}
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}
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}
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/// <summary>
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/// 在指定坐标上显示上下文菜单
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/// </summary>
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/// <param name="position">中心座標指定</param>
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private void ShowMenu(Vector2 position)
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{
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if (menuPanel)
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{
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Vector2 pos = position * (canvasRect.sizeDelta.x / Screen.width);
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float w = menuPanel.rect.width;
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float h = menuPanel.rect.height;
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// 指定座標に中心が来る前提で位置調整
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pos.y = Mathf.Max(Mathf.Min(pos.y, Screen.height - h / 2f), h / 2f); // はみ出していれば上に寄せる
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pos.x = Mathf.Max(Mathf.Min(pos.x, Screen.width - w / 2f), w / 2f); // 右にはみ出していれば左に寄せる
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menuPanel.pivot = Vector2.one * 0.5f; // Set the center
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menuPanel.anchorMin = Vector2.zero;
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menuPanel.anchorMax = Vector2.zero;
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menuPanel.anchoredPosition = pos;
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menuPanel.gameObject.SetActive(true);
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}
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}
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/// <summary>
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/// コンテキストメニューを閉じる
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/// </summary>
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private void CloseMenu()
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{
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if (menuPanel)
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{
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menuPanel.gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// 実際の状態をUI表示に反映
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/// </summary>
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private void UpdateUI()
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{
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if (uniwinc)
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{
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if (transparentToggle)
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{
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transparentToggle.SetIsOnWithoutNotify(uniwinc.isTransparent);
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}
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if (alphaSlider)
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{
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alphaSlider.SetValueWithoutNotify(uniwinc.alphaValue);
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}
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if (topmostToggle)
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{
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topmostToggle.SetIsOnWithoutNotify(uniwinc.isTopmost);
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}
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if (bottommostToggle)
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{
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bottommostToggle.SetIsOnWithoutNotify(uniwinc.isBottommost);
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}
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if (zoomedToggle)
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{
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zoomedToggle.SetIsOnWithoutNotify(uniwinc.isZoomed);
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}
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if (allowDropToggle)
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{
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allowDropToggle.SetIsOnWithoutNotify(uniwinc.allowDropFiles);
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}
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if (dragMoveToggle)
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{
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dragMoveToggle.isOn = (uniWinMoveHandle && uniWinMoveHandle.isActiveAndEnabled);
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}
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if (fitWindowDropdown)
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{
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if (uniwinc.shouldFitMonitor)
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{
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fitWindowDropdown.value = uniwinc.monitorToFit + 1;
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if (zoomedToggle) zoomedToggle.interactable = false;
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}
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else
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{
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fitWindowDropdown.value = 0;
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if (zoomedToggle) zoomedToggle.interactable = true;
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}
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fitWindowDropdown.RefreshShownValue();
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}
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if (transparentTypeDropdown)
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{
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transparentTypeDropdown.value = (int)uniwinc.transparentType;
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transparentTypeDropdown.RefreshShownValue();
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}
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if (hitTestTypeDropdown)
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{
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hitTestTypeDropdown.value = (int)uniwinc.hitTestType;
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hitTestTypeDropdown.RefreshShownValue();
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}
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// ヒットテスト部分の表示も更新
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UpdateHitTestUI();
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}
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// UniWinC 無しでも動作する部分
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if (showBorderlineToggle && borderlinePanel)
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{
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borderlinePanel.gameObject.SetActive(showBorderlineToggle.isOn);
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}
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}
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/// <summary>
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/// 与命中测试相关的UI更新
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///因为自动变化,所以需要比UpdateUI()更频繁地更新
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/// </summary>
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public void UpdateHitTestUI()
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{
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if (uniwinc)
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{
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if (clickThroughToggle)
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{
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clickThroughToggle.SetIsOnWithoutNotify(uniwinc.isClickThrough);
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if (uniwinc.hitTestType == UniWindowController.HitTestType.None)
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{
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clickThroughToggle.interactable = true;
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}
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else
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{
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clickThroughToggle.interactable = false;
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}
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}
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if (uniwinc.hitTestType == UniWindowController.HitTestType.Opacity && uniwinc.isTransparent)
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{
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if (pickedColorImage)
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{
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pickedColorImage.color = uniwinc.pickedColor;
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}
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if (pickedColorText)
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{
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pickedColorText.text = $"Alpha:{uniwinc.pickedColor.a:P0}";
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pickedColorText.color = Color.black;
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}
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}
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else
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{
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if (pickedColorImage)
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{
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pickedColorImage.color = Color.gray;
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}
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if (pickedColorText)
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{
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pickedColorText.text = $"Color picker is disabled";
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pickedColorText.color = Color.gray;
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}
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}
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}
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}
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/// <summary>
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/// モニタ選択ドロップダウンの選択肢を更新
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/// この後にUpdateUI()を呼ぶこと
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/// </summary>
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void UpdateMonitorDropdown()
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{
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if (!fitWindowDropdown) return;
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// 先頭以外の選択肢を削除
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fitWindowDropdown.options.RemoveRange(1, fitWindowDropdown.options.Count - 1);
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if (!uniwinc)
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{
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fitWindowDropdown.value = 0;
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}
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else
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{
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int count = UniWindowController.GetMonitorCount();
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for (int i = 0; i < count; i++)
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{
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fitWindowDropdown.options.Add(new Dropdown.OptionData("Fit to Monitor " + i));
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}
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if (uniwinc.monitorToFit >= count)
|
||
{
|
||
uniwinc.monitorToFit = count - 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// テキスト枠がUIにあれば、そこにメッセージを出す。無ければコンソールに出力
|
||
/// </summary>
|
||
/// <param name="text"></param>
|
||
public void OutputMessage(string text)
|
||
{
|
||
if (messageText)
|
||
{
|
||
messageText.text = text;
|
||
}
|
||
else
|
||
{
|
||
Debug.Log(text);
|
||
}
|
||
}
|
||
}
|
||
}
|