ict.shenzhi/Assets/Scripts/WindowControl/WinSetting.cs

132 lines
4.1 KiB
C#

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
using System.IO;
/// <summary>
/// 一共可选择三种样式
/// </summary>
public enum enumWinStyle
{
/// <summary>
/// 置顶
/// </summary>
WinTop,
/// <summary>
/// 置顶并且透明
/// </summary>
WinTopApha,
/// <summary>
/// 置顶透明并且可以穿透
/// </summary>
WinTopAphaPenetrate
}
public class WinSetting : MonoBehaviour
{
#region Win函数常量
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
[DllImport("user32.dll")]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
[DllImport("user32.dll")]
static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, int bAlpha, int dwFlags);
[DllImport("Dwmapi.dll")]
static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
private const int WS_POPUP = 0x800000;
private const int GWL_EXSTYLE = -20;
private const int GWL_STYLE = -16;
private const int WS_EX_LAYERED = 0x00080000;
private const int WS_BORDER = 0x00800000;
private const int WS_CAPTION = 0x00C00000;
private const int SWP_SHOWWINDOW = 0x0040;
private const int LWA_COLORKEY = 0x00000001;
private const int LWA_ALPHA = 0x00000002;
private const int WS_EX_TRANSPARENT = 0x20;
//
private const int ULW_COLORKEY = 0x00000001;
private const int ULW_ALPHA = 0x00000002;
private const int ULW_OPAQUE = 0x00000004;
private const int ULW_EX_NORESIZE = 0x00000008;
#endregion
//
public string strProduct;//项目名称
public enumWinStyle WinStyle = enumWinStyle.WinTop;//窗体样式
//
public int ResWidth;//窗口宽度
public int ResHeight;//窗口高度
//
public int currentX;//窗口左上角坐标x
public int currentY;//窗口左上角坐标y
//
private bool isApha;//是否透明
private bool isAphaPenetrate;//是否要穿透窗体
// Use this for initialization
void Awake()
{
Screen.fullScreen = false;
#if UNITY_EDITOR
print("编辑模式不更改窗体");
//#else
switch (WinStyle)
{
case enumWinStyle.WinTop:
isApha = false;
isAphaPenetrate = false;
break;
case enumWinStyle.WinTopApha:
isApha = true;
isAphaPenetrate = false;
break;
case enumWinStyle.WinTopAphaPenetrate:
isApha = true;
isAphaPenetrate = true;
break;
}
//
IntPtr hwnd = FindWindow(null, strProduct);
//
if (isApha)
{
//去边框并且透明
SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED);
int intExTemp = GetWindowLong(hwnd, GWL_EXSTYLE);
if (isAphaPenetrate)//是否透明穿透窗体
{
SetWindowLong(hwnd, GWL_EXSTYLE, intExTemp | WS_EX_TRANSPARENT | WS_EX_LAYERED);
}
//
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_BORDER & ~WS_CAPTION);
SetWindowPos(hwnd, -1, currentX, currentY, ResWidth, ResHeight, SWP_SHOWWINDOW);
var margins = new MARGINS() { cxLeftWidth = -1 };
//
DwmExtendFrameIntoClientArea(hwnd, ref margins);
}
else
{
//单纯去边框
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP);
SetWindowPos(hwnd, -1, currentX, currentY, ResWidth, ResHeight, SWP_SHOWWINDOW);
}
#endif
}
}