38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Newtonsoft.Json;
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public class StepItem : MonoBehaviour
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{
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public Text numText;
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public Text nameText;
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public Button btn1;
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public Button btn2;
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public Button btn3;
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private MyStep myStep;
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public void Init(int num,MyStep myStep)
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{
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this.myStep = myStep;
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numText.text = num.ToString();
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nameText.text = myStep.name;
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btn1.onClick.AddListener(() =>
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{
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//提交数据
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// var tmpdata = new { appId = CallForTest.instance.Appid, userId = CallForTest.instance.user.userId, taskId = CallForTest.instance.taskId, contentId = CallForTest.instance.contentId , stepNo =myStep.code, stepScore =80, stepEvalute ="操作正确,但是操作速度过慢", stepStatus =1};
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// string postData = JsonConvert.SerializeObject(tmpdata);
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//
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// StartCoroutine(CallForTest.instance.PostCall("http://119.45.94.212:28080/postback/insertStepInfo", postData, (a, data) =>
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// {
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// if(a)
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// {
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// Debug.Log("步骤数据提交成功");
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// }
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// }));
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});
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}
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}
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