ict.shenzhi/Assets/Scripts/kdl/AudioData.cs

19 lines
454 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DefaultAudioData", menuName = "创建数据")]
public class AudioData : ScriptableObject
{
[Header("默认配置")]
[NonReorderable]
[SerializeField] List<AudiosLibrary> DefaultData;
public AudiosLibrary show(int index)
{
return DefaultData[index];
}
public int Conut()
{
return DefaultData.Count;
}
}