51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
/* Copyright (c) 2019-present Evereal. All rights reserved. */
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using UnityEngine;
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namespace Evereal.VideoCapture
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{
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[RequireComponent(typeof(AudioCapture))]
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public class AudioCaptureHotkey : MonoBehaviour
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{
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[Header("Hotkeys")]
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public KeyCode startCapture = KeyCode.F1;
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public KeyCode stopCapture = KeyCode.F2;
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public KeyCode cancelCapture = KeyCode.F3;
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public bool showHintUI = true;
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private AudioCapture audioCapture;
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private void Awake()
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{
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audioCapture = GetComponent<AudioCapture>();
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Application.runInBackground = true;
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}
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void Update()
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{
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if (Input.GetKeyUp(startCapture))
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{
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audioCapture.StartCapture();
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}
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else if (Input.GetKeyUp(stopCapture))
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{
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audioCapture.StopCapture();
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}
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else if (Input.GetKeyUp(cancelCapture))
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{
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audioCapture.CancelCapture();
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}
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}
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void OnGUI()
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{
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if (showHintUI)
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{
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GUI.Label(new Rect(10, 10, 200, 20), startCapture.ToString() + ": Start Capture");
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GUI.Label(new Rect(10, 30, 200, 20), stopCapture.ToString() + ": Stop Capture");
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GUI.Label(new Rect(10, 50, 200, 20), cancelCapture.ToString() + ": Cancel Capture");
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}
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}
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}
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} |