217 lines
7.7 KiB
C#
217 lines
7.7 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProMovieCapture.Demos
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{
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public class ScreenCaptureDemo : MonoBehaviour
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{
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[SerializeField] AudioClip _audioBG = null;
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[SerializeField] AudioClip _audioHit = null;
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[SerializeField] float _speed = 1.0f;
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[SerializeField] CaptureBase _capture = null;
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[SerializeField] GUISkin _guiSkin = null;
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[SerializeField] bool _spinCamera = true;
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// State
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private float _timer;
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private List<FileWritingHandler> _fileWritingHandlers = new List<FileWritingHandler>(4);
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private IEnumerator Start()
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{
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#if UNITY_IOS
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Application.targetFrameRate = 60;
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#endif
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// Play music track
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if (_audioBG != null)
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{
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// AudioSource.PlayClipAtPoint(_audioBG, Vector3.zero);
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AudioSource source = gameObject.AddComponent<AudioSource>();
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source.clip = _audioBG;
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source.loop = true;
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source.Play();
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}
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if (_capture != null)
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{
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_capture.BeginFinalFileWritingAction += OnBeginFinalFileWriting;
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_capture.CompletedFileWritingAction += OnCompleteFinalFileWriting;
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#if (UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR
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CaptureBase.PhotoLibraryAccessLevel photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.AddOnly;
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// If we're trying to write to the photo library, make sure we have permission
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if (_capture.OutputFolder == CaptureBase.OutputPath.PhotoLibrary)
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{
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// Album creation (album name is taken from the output folder path) requires read write access.
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if (_capture.OutputFolderPath != null && _capture.OutputFolderPath.Length > 0)
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photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.ReadWrite;
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switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
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{
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case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
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// All good, nothing to do
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break;
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case CaptureBase.PhotoLibraryAuthorisationStatus.Unavailable:
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Debug.LogWarning("The photo library is unavailable, will use RelativeToPeristentData instead");
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_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
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break;
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case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
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// User has denied access, change output path
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Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
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_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
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break;
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case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
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// Need to ask permission
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yield return CaptureBase.RequestUserAuthorisationToAccessPhotos(photoLibraryAccessLevel);
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// Nested switch, everbodies favourite
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switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
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{
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case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
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// All good, nothing to do
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break;
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case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
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// User has denied access, change output path
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Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
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_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
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break;
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case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
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// We were unable to request access for some reason, check the logs for any error information
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Debug.LogWarning("Authorisation to access the photo library is still undetermined, will use RelativeToPeristentData instead");
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_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
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break;
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}
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break;
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}
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}
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#endif
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#if UNITY_EDITOR_OSX || (!UNITY_EDITOR && (UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_ANDROID))
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// Make sure we're authorised for using the microphone. On iOS the OS will forcibly
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// close the application if authorisation has not been granted. Make sure the
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// "Microphone Usage Description" field has been filled in the player settings.
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// Todo: handle late selection of microphone
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if (_capture.AudioCaptureSource == AudioCaptureSource.Microphone)
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{
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Debug.Log("Checking user has authorization to use the Microphone");
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switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
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{
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
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Debug.LogWarning("Audio capture is unavailable, no audio will captured");
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break;
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
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Debug.Log("Audio capture status is not determined, requesting access");
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yield return CaptureBase.RequestAudioCaptureDeviceUserAuthorisation();
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switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
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{
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
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Debug.LogWarning("Audio capture is unavailable, no audio will captured");
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break;
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
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Debug.LogWarning("Audio capture status is still not determined, no audio will captured");
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break;
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
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Debug.LogWarning("Audio capture status denied, no audio will be captured");
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break;
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
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Debug.Log("Audio capture is authorised");
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break;
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}
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break;
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
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Debug.LogWarning("Audio capture status denied, no audio will be captured");
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break;
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case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
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Debug.Log("Audio capture is authorised");
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break;
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}
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}
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#endif
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}
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yield return null;
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}
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private void OnBeginFinalFileWriting(FileWritingHandler handler)
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{
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_fileWritingHandlers.Add(handler);
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}
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private void OnCompleteFinalFileWriting(FileWritingHandler handler)
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{
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Debug.Log("Completed capture '" + handler.Path + "' with status: " + handler.Status.ToString());
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}
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private void Update()
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{
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#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
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// Press the S key to trigger audio and background color change - useful for testing A/V sync
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#if (UNITY_IOS || UNITY_ANDROID) && !UNITY_EDITOR
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bool bTouch = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended);
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if (bTouch)
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#else
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if (Input.GetKeyDown(KeyCode.S))
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#endif
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{
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if (_audioHit != null && _capture != null && _capture.IsCapturing())
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{
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AudioSource.PlayClipAtPoint(_audioHit, Vector3.zero);
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Camera.main.backgroundColor = new Color(Random.value, Random.value, Random.value, 0);
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}
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}
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// ESC to stop capture and quit
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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if (_capture != null && _capture.IsCapturing())
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{
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_capture.StopCapture();
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}
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else
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{
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Application.Quit();
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}
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}
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#endif
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// Spin the camera around
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if (_spinCamera && Camera.main != null)
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{
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Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, 20f * Time.deltaTime * _speed);
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}
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if (FileWritingHandler.Cleanup(_fileWritingHandlers))
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{
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if (_fileWritingHandlers.Count == 0)
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{
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Debug.Log("All pending file writes completed");
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}
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}
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}
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void OnDestroy()
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{
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foreach (FileWritingHandler handler in _fileWritingHandlers)
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{
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handler.Dispose();
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}
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}
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private void OnGUI()
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{
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GUI.skin = _guiSkin;
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Rect r = new Rect(Screen.width - 108, 64, 128, 28);
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GUI.Label(r, "Frame " + Time.frameCount);
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}
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}
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} |