75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using UnityEngine;
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namespace Crosstales.RTVoice.Demo
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{
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/// <summary>Simple example with native audio for exact timing.</summary>
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[HelpURL("https://www.crosstales.com/media/data/assets/rtvoice/api/class_crosstales_1_1_r_t_voice_1_1_demo_1_1_native_audio.html")]
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public class NativeAudio : MonoBehaviour
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{
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#region Variables
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public string SpeechText = "This is an example with native audio for exact timing (e.g. animations).";
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public bool PlayOnStart;
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public float Delay = 1f;
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#endregion
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#region MonoBehaviour methods
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private void Start()
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{
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Speaker.Instance.OnSpeakStart += play;
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Speaker.Instance.OnSpeakComplete += stop;
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if (PlayOnStart)
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Invoke(nameof(StartTTS), Delay); //Invoke the TTS-system after x seconds
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}
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private void OnDestroy()
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{
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if (Speaker.Instance != null)
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{
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Speaker.Instance.OnSpeakStart -= play;
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Speaker.Instance.OnSpeakComplete -= stop;
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}
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}
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#endregion
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#region Public methods
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public void StartTTS()
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{
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Speaker.Instance.SpeakNative(SpeechText, Speaker.Instance.VoiceForCulture("en", 1));
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}
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public void Silence()
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{
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Speaker.Instance.Silence();
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}
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#endregion
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#region Callback methods
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private void play(Crosstales.RTVoice.Model.Wrapper wrapper)
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{
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Debug.Log("Play your animations to the event: " + wrapper, this);
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//Here belongs your stuff, like animations
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}
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private void stop(Crosstales.RTVoice.Model.Wrapper wrapper)
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{
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Debug.Log("Stop your animations from the event: " + wrapper, this);
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//Here belongs your stuff, like animations
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}
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#endregion
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}
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}
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// © 2015-2023 crosstales LLC (https://www.crosstales.com) |