ict.shenzhi/Assets/Ready Player Me/Resources/Settings/Avatar Config High.asset

98 lines
1.8 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3663d6a9358ae4149aad3496e56d4601, type: 3}
m_Name: Avatar Config High
m_EditorClassIdentifier:
Lod: 0
Pose: 0
TextureAtlas: 0
TextureSizeLimit: 1024
TextureChannel: 0000000001000000020000000300000004000000
UseHands: 0
UseDracoCompression: 1
UseMeshOptCompression: 0
MorphTargets:
- viseme_aa
- browDownLeft
- browDownRight
- browInnerUp
- cheekPuff
- browOuterUpRight
- eyesClosed
- eyeSquintLeft
- eyeBlinkRight
- eyeBlinkLeft
- viseme_TH
- eyeWideLeft
- eyeSquintRight
- eyesLookUp
- eyesLookDown
- eyeWideRight
- eyeLookDownRight
- eyeLookUpLeft
- eyeLookUpRight
- mouthPucker
- eyeLookInRight
- eyeLookOutLeft
- eyeLookOutRight
- jawOpen
- jawForward
- jawLeft
- jawRight
- noseSneerLeft
- noseSneerRight
- browOuterUpLeft
- cheekSquintLeft
- cheekSquintRight
- mouthSmileLeft
- mouthSmileRight
- mouthOpen
- mouthSmile
- mouthLeft
- mouthRight
- mouthClose
- mouthFunnel
- mouthDimpleLeft
- mouthDimpleRight
- mouthStretchLeft
- mouthStretchRight
- mouthRollLower
- mouthRollUpper
- mouthPressLeft
- mouthPressRight
- mouthUpperUpLeft
- mouthUpperUpRight
- viseme_E
- viseme_I
- viseme_O
- viseme_U
- viseme_CH
- viseme_DD
- viseme_FF
- viseme_kk
- viseme_nn
- viseme_PP
- viseme_RR
- viseme_sil
- viseme_SS
- eyeLookDownLeft
- Oculus Visemes
- mouthFrownLeft
- ARKit
- mouthFrownRight
- eyeLookInLeft
- mouthShrugLower
- mouthShrugUpper
- mouthLowerDownLeft
- mouthLowerDownRight
- tongueOut