ict.shenzhi/Assets/Samples/uLipSync/3.0.2/00. Common/Runtime/DebugPrintLipSyncInfo.cs

15 lines
322 B
C#

using UnityEngine;
using uLipSync;
public class DebugPrintLipSyncInfo : MonoBehaviour
{
public void OnLipSyncUpdate(LipSyncInfo info)
{
if (!isActiveAndEnabled) return;
if (info.volume < Mathf.Epsilon) return;
Debug.LogFormat($"PHENOME: {info.phoneme}, VOL: {info.volume} ");
}
}