ict.shenzhi/Assets/Scripts/UI/MainScenesUI/Chat/ChatAPITest.cs

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2.1 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChatAPITest : MonoBehaviour
{
//chat
public Text chat_ansewr;
[SerializeField] Text chat_message;
[SerializeField] Transform trans;
public InputField ask;
public Dropdown uptextNum;
public Button sendBtn;
// Start is called before the first frame update
void Start()
{
sendBtn.onClick.AddListener(() =>
{
Chat();
});
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Return))
{
Chat();
}
}
List<ChatInfo> histryChat = new List<ChatInfo>();
private void Chat()
{
if (ask.text != "")
{
Text talk = Instantiate(chat_message, trans);
talk.text = ask.text;
talk.alignment = TextAnchor.MiddleRight;
talk.GetComponent<ChatText>().enabled = false;
chat_ansewr = Instantiate(chat_message, trans);
chat_ansewr.text = "AI思考中";
string askmsg = ask.text;
ask.text = "";
if (uptextNum.value == 0)
{
IChatManager.instance.Chat(askmsg, result =>
{
chat_ansewr.text = "AI" + result;
//ask.text = "";
histryChat.Add(new ChatInfo { ask = askmsg, answer = result });
});//95EC69 FFFFFF
}
else
{
//获取倒数第n个
List<ChatInfo> tmps = new List<ChatInfo>();
for (int i = histryChat.Count - 1; i >= 0 && tmps.Count <= uptextNum.value; i--)
{
tmps.Add(histryChat[i]);
}
IChatManager.instance.Chat(tmps, askmsg, result =>
{
chat_ansewr.text = "AI" + result;
//ask.text = "";
histryChat.Add(new ChatInfo { ask = askmsg, answer = result });
});
}
}
}
}