33 lines
809 B
C#
33 lines
809 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class helpPanel : UIController
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{
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[SerializeField] Button StartBtn;
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[SerializeField] Button EndBtn;
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[SerializeField] Image BG;
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[SerializeField] Image Im;
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// Start is called before the first frame update
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void Start()
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{
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StartBtn.onClick.AddListener(() =>
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{
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BG.gameObject.SetActive(true);
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base.show(Im,BG);
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});
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EndBtn.onClick.AddListener(() =>
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{
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hide(Im,BG);
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});
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}
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public override void hide(Image mainBody, Image BG, Action ac = null)
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{
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mainBody.transform.DOScale(new Vector3(0,0,0),0.01f);
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BG.gameObject.SetActive(false);
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}
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}
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