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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LimitSize : MonoBehaviour
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{
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[SerializeField] Image im;
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// Start is called before the first frame update
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void Awake()
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{
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im.alphaHitTestMinimumThreshold = 0.1f;
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}
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}
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