39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System;
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using UnityEngine.Events;
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public class CustomSlider : Slider
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{
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private SliderStartEvent m_OnValueStartChanged = new SliderStartEvent();
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[Serializable]
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/// <summary>
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/// Event type used by the UI.Slider.
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/// </summary>
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public class SliderStartEvent : UnityEvent { }
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public SliderStartEvent onValueStartChanged { get { return m_OnValueStartChanged; } set { m_OnValueStartChanged = value; } }
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private SliderEndEvent m_OnValueEndChanged = new SliderEndEvent();
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[Serializable]
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/// <summary>
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/// Event type used by the UI.Slider.
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/// </summary>
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public class SliderEndEvent : UnityEvent { }
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public SliderEndEvent onValueEndChanged { get { return m_OnValueEndChanged; } set { m_OnValueEndChanged = value; } }
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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onValueStartChanged?.Invoke();
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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base.OnPointerUp(eventData);
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onValueEndChanged?.Invoke();
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}
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}
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