40 lines
999 B
C#
40 lines
999 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using static MainCanvasManager;
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public class MediaContextMenu : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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bool is_hovering;
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public void OnPointerEnter(PointerEventData eventData)
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{
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is_hovering = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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is_hovering = false;
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2))
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{
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if (!is_hovering)
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{
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//media_viwer_panel.current_media_item = null;//执行删除时按钮OnClick和Update时机问题
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media_viwer_panel.context_menu_image.gameObject.SetActive(false);
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}
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}
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}
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}
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