ict.shenzhi/Assets/Scripts/cxx/MyserverTest.cs

33 lines
833 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
public class MyserverTest : MonoBehaviour
{
public static MyserverTest instance;
public Text text;
private void Awake()
{
instance = this;
}
private void Start()
{
MyServer.instance.SetHandler_szr(Fun);
MyServer.instance.SetHandler_jqr(Fun);
MyServer.instance.SetHandler_wrj(Fun);
MyServer.instance.SetHandler_other(Fun);
}
private void Fun(JObject jb)
{
Debug.Log(jb.ToString());
string commond = jb["commond"].ToString();
MyServer.instance.SendMsgToSDK(JsonConvert.SerializeObject(new { eventid = jb["eventid"].ToObject<int>(), result = ResultStatus.SUCCESS }));
}
}