ict.shenzhi/Assets/ZHYscrip/scrip/BackUI.cs

39 lines
832 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class BackUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
/// <summary>
/// 选中显示图片
/// </summary>
public Sprite Picture_选中;
/// <summary>
/// 未选中显示图片
/// </summary>
public Sprite Picture_未选中;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerEnter(PointerEventData eventData)
{
this.GetComponent<Image>().sprite = Picture_选中;
}
public void OnPointerExit(PointerEventData eventData)
{
this.GetComponent<Image>().sprite = Picture_未选中;
}
}