ict.shenzhi/Assets/ZHYscrip/scrip/CustomWebSocketBehavior.cs

39 lines
1.2 KiB
C#

using WebSocketSharp;
using WebSocketSharp.Server;
using UnityEngine;
using System;
/// <summary>
/// 自定义 WebSocket 行为类,用于处理客户端连接、消息接收和断开。
/// </summary>
public class CustomWebSocketBehavior : WebSocketBehavior
{
public int number=0;
// 定义一个委托和事件,用于通知接收到的消息
public event Action<string> OnMessageReceived;
// 事件:客户端连接时触发
protected override void OnOpen()
{
Debug.Log("客户端已连接。");
//WebSocketServerManager.Instance.number++;
}
// 事件:客户端发送消息时触发
protected override void OnMessage(MessageEventArgs e)
{
// 打印接收到的原始 JSON 消息
Debug.Log("接收到客户端发送的数据: " + e.Data);
// 触发 OnMessageReceived 事件,将消息通知给 WebSocketServerManager
OnMessageReceived?.Invoke(e.Data);
}
// 事件:客户端断开连接时触发
protected override void OnClose(CloseEventArgs e)
{
Debug.Log("客户端已断开连接。原因: " + e.Reason);
// WebSocketServerManager.Instance.number--;
}
}