ict.shenzhi/Assets/ZHYscrip/scrip/TextReadAndWrite.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
public class TextReadAndWrite : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
//在streamingAssets文件夹下按名字读取直接读取所有内容
private void LoadTxt(string Name) {
string UnityPath = Path.Combine(Application.streamingAssetsPath, Name+".txt");
StreamReader sr = new StreamReader(UnityPath, Encoding.GetEncoding("gb2312"));
string allText = sr.ReadToEnd();
Debug.Log(allText);
sr.Close();
}
//按文档位置读取文档里的信息并按照逐行输出成数组的形式读取
private void LoadTxt1(string position)
{
string UnityPath1 = Application.dataPath + position;
string[] allLineText = File.ReadAllLines(UnityPath1);
for (int i = 0; i < allLineText.Length; i++)
{
Debug.Log(allLineText[i]);
}
}
//纯路径写入文本 Hello Word
private void WriteTxt1()
{
string UnityPath2 = "C:\\Users\\zsjl\\Desktop\\MyTxt.txt";
File.AppendAllText(UnityPath2, "Hello Word", Encoding.UTF8);
}
//纯路径自动创建新文档并且写入数据,这是新文本
private void Write() {
string UnityPath3 = Application.dataPath + "/StreamingAssets/MyTxt.txt";
//"C:\\Users\\Administrator\\Desktop\\MyTxt.txt";
FileStream fs = new FileStream(UnityPath3, FileMode.Create);
StreamWriter writer = new StreamWriter(fs, Encoding.Default);
string str = "这是新文本";
writer.WriteLine(str);
writer.Close();
fs.Close();
}
//读取unity路径下的text文件中的第几行数据并对数据按某种符号划分并存储数组
private void ReadTxtByRow(int row) {
string UnityPath = Application.dataPath + "/StreamingAssets/MyTxt.txt";
//将文档中所有行数据存入数组中
string[] rowText = File.ReadAllLines(UnityPath);
//获取文档中某一行数据并且按空格分割,存入新数组
string[] s = rowText[row].Split(new string[] { " " }, System.StringSplitOptions.RemoveEmptyEntries);
for (int j = 0; j < s.Length; j++)
{
Debug.Log(s[j]);
}
}
void OpenAndReadDate()
{
//文件夹为与Assets并列对的文件夹同在一个项目文件夹下。
string FileName = "C:\\Users\\zsjl\\Desktop\\MyTxt.txt";
string[] strs = { "123", "321", "234" };
File.WriteAllLines(FileName, strs);
}
private void LoadTxt2()
{
string UnityPath = "C:\\Users\\zsjl\\Desktop\\MyTxt.txt";
StreamReader sr = new StreamReader(UnityPath, Encoding.GetEncoding("gb2312"));
string allText = sr.ReadToEnd();
Debug.Log(allText);
sr.Close();
}
private void Update()
{
OpenAndReadDate();
LoadTxt2();
// delete("C:\\Users\\zsjl\\Desktop\\MyTxt.txt");
}
//删除文档内容
public void DeleteTxt() {
string path = Application.dataPath + "/StreamingAssets/ShoppCart.txt";
File.WriteAllText(path, string.Empty);
print("成功");
}
//删除txt文档
public void delete(string position) {
File.Delete(@position);
}
}