/* Copyright (c) 2019-present Evereal. All rights reserved. */ using UnityEngine; namespace Evereal.VideoCapture { [RequireComponent(typeof(ImageCapture))] public class ImageCaptureGUI : MonoBehaviour { private ImageCapture imageCapture; private void Awake() { imageCapture = GetComponent(); Application.runInBackground = true; } private void OnEnable() { imageCapture.OnComplete += HandleCaptureComplete; imageCapture.OnError += HandleCaptureError; } private void OnDisable() { imageCapture.OnComplete -= HandleCaptureComplete; imageCapture.OnError -= HandleCaptureError; } private void HandleCaptureComplete(object sender, CaptureCompleteEventArgs args) { UnityEngine.Debug.Log("Save file to: " + args.SavePath); } private void HandleCaptureError(object sender, CaptureErrorEventArgs args) { //UnityEngine.Debug.Log(args.ErrorCode); } private void OnGUI() { if ( imageCapture.status == CaptureStatus.READY) { if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Start Capture")) { imageCapture.StartCapture(); } } else if (imageCapture.status == CaptureStatus.STARTED) { if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Encoding")) { // Waiting processing end } } if (GUI.Button(new Rect(Screen.width - 160, Screen.height - 60, 150, 50), "Browse")) { // Open video save directory Utils.BrowseFolder(imageCapture.saveFolder); } } } }