using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.Features2dModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// Feature2D Example /// An example of descriptor extraction and descriptor matching. /// http://docs.opencv.org/3.1.0/d5/dde/tutorial_feature_description.html /// public class Feature2DExample : MonoBehaviour { // Use this for initialization void Start() { Texture2D imgTexture = Resources.Load("face") as Texture2D; Mat img1Mat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3); Utils.texture2DToMat(imgTexture, img1Mat); Debug.Log("img1Mat.ToString() " + img1Mat.ToString()); Mat img2Mat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3); Utils.texture2DToMat(imgTexture, img2Mat); Debug.Log("img2Mat.ToString() " + img2Mat.ToString()); float angle = UnityEngine.Random.Range(0, 360), scale = 1.0f; Point center = new Point(img2Mat.cols() * 0.5f, img2Mat.rows() * 0.5f); Mat affine_matrix = Imgproc.getRotationMatrix2D(center, angle, scale); Imgproc.warpAffine(img1Mat, img2Mat, affine_matrix, img2Mat.size()); ORB detector = ORB.create(); ORB extractor = ORB.create(); MatOfKeyPoint keypoints1 = new MatOfKeyPoint(); Mat descriptors1 = new Mat(); detector.detect(img1Mat, keypoints1); extractor.compute(img1Mat, keypoints1, descriptors1); MatOfKeyPoint keypoints2 = new MatOfKeyPoint(); Mat descriptors2 = new Mat(); detector.detect(img2Mat, keypoints2); extractor.compute(img2Mat, keypoints2, descriptors2); DescriptorMatcher matcher = DescriptorMatcher.create(DescriptorMatcher.BRUTEFORCE_HAMMINGLUT); MatOfDMatch matches = new MatOfDMatch(); matcher.match(descriptors1, descriptors2, matches); Mat resultImg = new Mat(); Features2d.drawMatches(img1Mat, keypoints1, img2Mat, keypoints2, matches, resultImg); Texture2D texture = new Texture2D(resultImg.cols(), resultImg.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(resultImg, texture); gameObject.GetComponent().material.mainTexture = texture; } // Update is called once per frame void Update() { } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } }