using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class AssignmentSon : UIController { public SelectPanel selectPanel; public GameObject g1; [SerializeField] TextMeshProUGUI text; [SerializeField] Image BG; public string path; public string name; private void Start() { text.text = name; UIManager.ins.LoadImageAsync(path,BG,false); transform.GetComponent