using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using TMPro; public class CarouselSmal2 : UIController { [SerializeField] Button[] buttons; [SerializeField] Button Btn; [SerializeField] Carousel2 carousel; [SerializeField] int index; Color32 dark = new Color32(255,255,255,100); Color32 bright = new Color32(255,255,255,255); public void init(int sum) { buttons = new Button[sum]; for (int i = 0; i < sum; i++) { buttons[i] = Instantiate(Btn,transform); buttons[i].gameObject.SetActive(true); buttons[i].name = i.ToString(); buttons[i].GetComponentInChildren().text = (i + 1).ToString(); } foreach (var item in buttons) { item.onClick.AddListener(() => { index = int.Parse(item.name); carousel.show(index); for (int i = 0; i < buttons.Length; i++) { if (i != index) { buttons[i].image.color = dark; } else { buttons[i].image.color = bright; } } }); } } public void show(int index) { for (int i = 0; i < buttons.Length; i++) { if (i != index&& buttons[i].image) { buttons[i].image.color = dark; } else if(buttons[i].image) { buttons[i].image.color = bright; } } } }