using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class helpPanel : UIController { [SerializeField] Button StartBtn; [SerializeField] Button EndBtn; [SerializeField] Image BG; [SerializeField] Image Im; // Start is called before the first frame update void Start() { StartBtn.onClick.AddListener(() => { BG.gameObject.SetActive(true); base.show(Im,BG); }); EndBtn.onClick.AddListener(() => { hide(Im,BG); }); } public override void hide(Image mainBody, Image BG, Action ac = null) { mainBody.transform.DOScale(new Vector3(0,0,0),0.01f); BG.gameObject.SetActive(false); } }