using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class MainUser : UIController { [SerializeField] Image im; [SerializeField] TextMeshProUGUI text; public string path; public new string name; // Start is called before the first frame update void Start() { path = UIManager.ins.UserPath; name = UIManager.ins.UserName; if (!string.IsNullOrEmpty(path)&&!string.IsNullOrEmpty(name)) { UIManager.ins.LoadImageAsync(path, im, false); text.text = name; } else { Debug.LogError("Í·Ïñ»ñȡʧ°Ü"); } } }