using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class BackUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { /// /// 选中显示图片 /// public Sprite Picture_选中; /// /// 未选中显示图片 /// public Sprite Picture_未选中; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void OnPointerEnter(PointerEventData eventData) { this.GetComponent().sprite = Picture_选中; } public void OnPointerExit(PointerEventData eventData) { this.GetComponent().sprite = Picture_未选中; } }