using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Operatingkey : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
///
/// 操作说明任务模式
///
public GameObject 操作说明任务模式;
///
/// 操作说明任务模式
///
public GameObject 操作说明自由模式;
///
/// Mask
///
public GameObject Mask;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerEnter(PointerEventData eventData)
{
//课程任务模式下触发得UI
if (GameManager.current_main_menu_type == MainMenuType.课程任务)
{
操作说明任务模式.SetActive(true);
}
else
{
操作说明自由模式.SetActive(true);
}
Mask.GetComponent().enabled = true;
}
public void OnPointerExit(PointerEventData eventData)
{
//课程任务模式下触发得UI
if (GameManager.current_main_menu_type == MainMenuType.课程任务)
{
操作说明任务模式.SetActive(false);
}
else
{
操作说明自由模式.SetActive(false);
}
Mask.GetComponent().enabled = false;
}
}