/* Copyright (c) 2019-present Evereal. All rights reserved. */ using UnityEngine; namespace Evereal.VideoCapture { public class RotateCube : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { // Rotate the object around its local X axis at 100 degree per second transform.Rotate(Vector3.right * Time.deltaTime * 100); // ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime * 100, Space.World); } } }