using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PA_DronePack { public class EnviromentLighting : MonoBehaviour { public Material skybox; [Range(0, 2)] public float brightness; public Color skyColor = Color.black; public Color equatorColor = Color.black; public Color groundColor = Color.black; public bool fog; public Color fogColor = Color.white; void OnEnable() { UpdateLighting(); } public void UpdateLighting() { RenderSettings.skybox = skybox; RenderSettings.ambientSkyColor = skyColor; RenderSettings.ambientEquatorColor = equatorColor; RenderSettings.ambientGroundColor = groundColor; RenderSettings.fogColor = fogColor; } } }