using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum GameState
{
///
/// 练习
///
practice,
///
/// 考核
///
examine,
}
///
/// 程序初始化
///
public class GameInit : MonoBehaviour
{
public static GameInit Instance;
public static GameState game_state;
private void Awake()
{
Instance = this;
}
// Start is called before the first frame update
void Start()
{
DontDestroyOnLoad(gameObject);
}
///
/// 加载场景
///
public void LoadScene()
{
SceneManager.LoadScene("LoginScene");
}
}