77 lines
1.6 KiB
C#
77 lines
1.6 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(CTAA_PC))]
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public class CTAAEditorPC : Editor
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{
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public Texture2D banner;
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private GUIStyle back1;
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private GUIStyle back2;
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private GUIStyle back3;
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private GUIStyle back4;
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SerializedObject serObj;
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int bannerHeight = 150;
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private Texture2D MakeTex(int width, int height, Color col)
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{
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Color[] pix = new Color[width*height];
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for(int i = 0; i < pix.Length; i++)
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pix[i] = col;
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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result.hideFlags = HideFlags.HideAndDontSave;
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return result;
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}
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void OnEnable()
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{
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back1 = new GUIStyle();
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back1.normal.background = MakeTex(600, 1, new Color(0.0f, 0.2f, 0.9f, 0.05f));
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back2 = new GUIStyle();
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back2.normal.background = MakeTex(600, 1, new Color(0.1f, 0.1f, 0.1f, 0.8f));
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back3 = new GUIStyle();
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back3.normal.background = MakeTex(600, 1, new Color(0.0f, 0.0f, 0.0f, 0.8f));
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back4 = new GUIStyle();
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back4.normal.background = MakeTex(600, 1, new Color(0.1f, 0.0f, 0.5f, 0.3f));
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serObj = new SerializedObject(target);
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banner = Resources.Load("CTAA_LOGO_PC", typeof(Texture2D)) as Texture2D;
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}
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public override void OnInspectorGUI()
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{
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serObj.Update();
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var rect = GUILayoutUtility.GetRect(Screen.width - 38, bannerHeight, GUI.skin.box);
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if (banner)
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GUI.DrawTexture(rect, banner, ScaleMode.ScaleToFit);
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GUILayout.Space(5);
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GUILayout.BeginVertical(back1);
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this.DrawDefaultInspector ();
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GUILayout.Space(10);
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GUILayout.EndVertical();
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GUILayout.Space(10);
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serObj.ApplyModifiedProperties();
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}
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}
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