49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class APISon : UIController
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{
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[SerializeField] Button Btn;
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public APIWindows windows2;
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int sum = 1;
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public string data = "创建机器人,方法:CREATE,参数:无参,重载:2重载,返回值:无返回值,类:SZPT";
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public string name;
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[SerializeField] TextMeshProUGUI text;
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// Start is called before the first frame update
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void Start()
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{
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init();
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}
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void init()
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{
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Btn.onClick.AddListener(() =>
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{
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try
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{
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if (sum % 2 != 0)
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{
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windows2.gameObject.SetActive(true);
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windows2?.init(data);
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}
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else
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{
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windows2.gameObject.SetActive(false);
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}
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sum++;
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}
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catch (System.Exception ex)
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{
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Debug.Log(ex.Message);
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}
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});
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if (text != null)
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{
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text.text = name;
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}
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}
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}
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