85 lines
2.0 KiB
C#
85 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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using System;
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using TMPro;
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public class StepSecondary : UIController
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{
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[SerializeField] Image im;
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[SerializeField] Image BG;
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[SerializeField] Button Btn;
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[SerializeField] StepThreePanel panel;
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[SerializeField] StepThreePanel panel2;
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[SerializeField] Transform trans;
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[SerializeField] TextMeshProUGUI textMeshProUGUI;
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[SerializeField] Image ImBG;
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public bool isok = false;
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private void Start()
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{
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trans = GameObject.Find("Canvas").transform;
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Btn.onClick.AddListener(() =>
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{
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if (panel2!=null)
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{
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panel2.gameObject.SetActive(true);
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panel2.isok = isok;
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}
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else
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{
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panel2 = Instantiate(panel,trans);
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//panel2.isok = isok;
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}
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});
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}
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private void Update()
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{
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if (panel2)
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{
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if (panel2.isok)
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{
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isok = panel2.isok;
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}
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}
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}
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public new void show()
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{
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isok = false;
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panel2.isok = false;
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}
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public void init(string Str,string SpritePath,bool isok = true)
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{
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//Debug.Log($"{Str},,,,{SpritePath}");
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try
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{
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if (!string.IsNullOrEmpty(Str) && !string.IsNullOrEmpty(SpritePath))
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{
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textMeshProUGUI.text = Str;
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UIManager.ins.LoadImageAsync(SpritePath, ImBG, isok);
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}
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}
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catch (Exception ex)
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{
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Debug.Log(ex.Message);
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throw;
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}
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}
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public override void hide(Image mainBody, Image BG, Action ac = null)
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{
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mainBody.transform.DOScale(new Vector3(0, 0, 0), 0.01f);
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BG.gameObject.SetActive(false);
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ac?.Invoke();
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}
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private void OnEnable()
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{
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base.show(im, BG);
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}
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private void OnDisable()
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{
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this.hide(im, BG);
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}
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}
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