45 lines
988 B
C#
45 lines
988 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class scrollMove : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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{
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public bool inside=false;
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public GameObject Scroll;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (inside)
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{
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if (Input.mouseScrollDelta.y != 0)
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{
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Debug.Log(Input.mouseScrollDelta.y);
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Scroll.GetComponent<Scrollbar>().value += Input.mouseScrollDelta.y * 0.01f;
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}
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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inside = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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inside = false;
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}
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}
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