ict.xunfei/Assets/AmplifyShaderEditor/Examples/HDRP/Omni Decal/SRPHDOmniDecalMovement.cs

20 lines
379 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class SRPHDOmniDecalMovement : MonoBehaviour
{
private Transform m_transform;
private Vector3 m_speed = new Vector3( 1, 0, 0 );
private void Awake()
{
m_transform = transform;
}
void Update()
{
m_transform.position += Time.deltaTime * m_speed;
if( Mathf.Abs( m_transform.position.x ) > 2 )
m_speed = -m_speed;
}
}